Sophie Lindheimer is a multidisciplinary designer.
Exploring the space between the digital and physical worlds, she combines UX design and creative technology to craft interactive experiences that connect people, ideas, and spaces.
Selected Work
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Autonomous Aerial Systems Simulation and show control for Anicka Yi / New Museum2026
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Mathematics in Motion Interactive exhibit design for the National Museum of Mathematics2026
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Designing for Climate Action Ongoing research embedded in an interactive kioskOngoing
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Dinosaurs, Hieroglyphs, and Gems 15+ interactive kiosks for the Yale Peabody Museum2025
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Building Community for New Mothers Social platform design for ByHeart2022
Gallery
About
I’m a multidisciplinary designer with a background in environmental design and architecture. I work between UX design and creative technology to build experiences where digital and physical worlds come together in new forms.
I like experimenting early, asking lots of questions, learning from constraints, and getting my hands dirty. I find joy in every stage of a project, from designing mockups and models on my laptop to running cables and troubleshooting hardware on site. For me, design is less about manifesting a clever answer and more about shaping the problem until the solution is obvious.
Outside of work, I continue to experiment; whether it's trying new recipes, tinkering with hardware, or making sounds with synthesizers. I’m happiest when I’m figuring something out, one step at a time, whether it’s an interactive exhibit or a new babka recipe.
Publications
- Association for Science and Technology Communication Investigating the Climate Change Perception Gap
Skills
- Figma
- Adobe Creative Suite
- Rhino 3D
- Unreal Engine
- Video Editing
- Concept Development
- Project Management
- User Research
- Accessibility
- Hardware Integration